Autodesk / Autodesk/arnold-usd
Render Delegate: Making a geometry light invisible hides the mesh but not the mesh_light
- Dominant language
- Python
- Stars
- 284
- Forks
- 68
- Avg merge
- 2d 19h
- Merged PRs (30d)
- 14
Description
**Describe the bug**
If you make a geometry light invisible, the light still lights the scene but the mesh is not visible (so you'll see the "for MIS to work properly, polymesh linked to mesh_light should at least be visible to shadow rays" warning in the log).
**To Reproduce**
Steps to reproduce the behavior:
1. Make a mesh a geometry light.
2. Set visibility to invisible.
3. Render with husk or the Solaris viewport.
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Used Software Versions**
- HtoA 6.1.4.1
**Additional context**
Here's a repro Houdini scene:
[mesh_light_visibility.zip](https://github.com/Autodesk/arnold-usd/files/10354131/mesh_light_visibility.zip)
Here's the debug ass file:
[hdarnold.ass.txt](https://github.com/Autodesk/arnold-usd/files/10354123/hdarnold.ass.txt)
Contributor guide
Assessment
This issue has not been assessed yet.