Autodesk / Autodesk/arnold-usd
Consider material user data when writing materials
Open
enhancement
- Dominant language
- Python
- Stars
- 284
- Forks
- 68
- Avg merge
- 2d 19h
- Merged PRs (30d)
- 14
Description
When creating usd materials, we could check the metadatas `material_surface`, `material_displacement`, `material_volume` and use that to create the material names, instead of making them up based on the surface/disp shader names.
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