Autodesk / Autodesk/arnold-usd

Consider material user data when writing materials

Open
#1,069 1 comment 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Python
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284
Forks
68
Avg merge
2d 19h
Merged PRs (30d)
14

Description

When creating usd materials, we could check the metadatas `material_surface`, `material_displacement`, `material_volume` and use that to create the material names, instead of making them up based on the surface/disp shader names.

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