Mesh support / robustness
Open
- Dominant language
- Python
- Stars
- 507
- Forks
- 85
- PR merge metrics
- No merged PRs in 30d
Description
So I noticed in XLB we have some strong STL mesh assumptions, such as the number of triangles = the number of vertices and the triangle indices map directly to the vertex order. If we do any mesh processing like removing duplicate vertices or if we want to support other types of meshes, this will break.
Contributor guide
Assessment
This issue has not been assessed yet.