Autodesk / Autodesk/LiveLink

Stream camera when manipulating in Maya

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C++
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Description

If I remember correctly, in v1, the camera transformations would be streamed directly into unreal when I manipulated a linked camera in maya. Now, in v2, the update only occurs after I stop manipulating.
When I play an animated sequence in maya the data is streamed.

Am I missing something, maybe a setting in Maya?

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