When I drag the time slider on the unreal side, LiveLink will stop updating
Open
- Dominant language
- C++
- Stars
- 197
- Forks
- 53
- PR merge metrics
- No merged PRs in 30d
Description
When I drag the time slider on the unreal side, The slider on the maya side will automatic update,but the livelink will stop updating.
If I first animate some characters in Maya, and then I go to UE to animate some other characters, the previous characters will not be updated until I do a new operation in Maya.This will cause me to constantly switch between the two software.
Is there something wrong with my understanding? welcome to correct me
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.