Autodesk / Autodesk/3dsmax-usd
USD referenced as stage has wrong material
- Dominant language
- C++
- Stars
- 94
- Forks
- 6
- Avg merge
- 6d 20h
- Merged PRs (30d)
- 1
Description
**Describe the bug**
When I export my model from 3ds Max with material to usd and then I import it back. With direct import it looks alright but referenced as stage has wrong material.
**Steps to reproduce**
Steps to reproduce the behavior:
1. Create material and assign it to object
2. Export to .usd
3. Import back to max (looks correct)
4. Reference as usd stage (looks wrong)
**Expected behavior**
It should look the same.
**Attachments**
Tested material setups:
**Specs (if applicable):**
- 3ds Max 2026.3
- USD v0.13.0.7
Contributor guide
No contributing guide indexed for this repository
Research direction
Reproduce the workflow in 3ds Max 2026.3 with USD v0.13.0.7: export a material-bearing model to .usd, import it directly, then reference it as a USD stage. Compare the material results and trace the plugin's material handling for these two paths; done means the referenced stage matches the direct import.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100