Masking vs Gathering + tuning
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- Dominant language
- C++
- Stars
- 52
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- 17
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Description
**Is your feature request related to a problem? Please describe.**
For very complicated force calculations, using a mask for distances outside of the cutoff is no longer feasible.
Instead, gathering and scattering are better.
Currently, we always use masks.
**Describe the solution you'd like**
Ideally, this would be tunable...
**Describe alternatives you've considered**
Simply implement a gather + scatter.
**Additional context**
This will only be feasible AFTER a kokkos integration, or similar.
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