Arc676 / Arc676/Tanks

Map scalability

Open
#37 0 comments 0 reactions 0 assignees View on GitHub
enhancement help wanted question
Dominant language
Swift
Stars
1
Forks
2
PR merge metrics
No merged PRs in 30d

Description

If the game really does allow unlimited players (#35) instead of just using an interface redesign, the map needs to be scalable to avoid overcrowding of the battlefield.

This raises the issue of being able to hit targets from great distances without targeted weapons.

Additionally, the user should be able to move the camera position to see the rest of the map.

Contributor guide

Open the contributing guide

Research direction

Start by reviewing issue #35 and the current map, targeting, and camera behavior in the Swift game. Define how unlimited-player maps, long-distance targeting without targeted weapons, and camera movement should work, then verify that the battlefield remains usable and the rest of the map is viewable.

Written by the indexing model from the issue text.

Assessment

Tech stack
swift
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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