Arastais / Arastais/GlobalObjectiveSystemGS
Use player-set currency for configuring money goals
- Dominant language
- Squirrel
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Currently, the in-game configuration for the script goals use pound sterling for the money-based goals (which is then converted to the player-set currency). The player-set currency should be used in the actual config. However, this may not even be possible, since it does not seem like retrieving the currency from the game options is possible in the GS API.
See [shortcomings #4 in the readme](https://github.com/Arastais/GlobalObjectiveSystemGS/blob/main/README.md#shortcomings--possible-bugs) for clarification.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start with the README's “shortcomings & possible bugs” section, especially item #4, then inspect the OpenTTD GameScript API documentation for access to the game options currency. Done means money-goal configuration uses the player-set currency, or the limitation is documented if the API cannot provide it.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100