AnidemDex / AnidemDex/Godot-DialogPlugin
Add a "layer"/"Z-Index" to Portrait Join event
Open
enhancement
- Dominant language
- GDScript
- Stars
- 215
- Forks
- 12
- PR merge metrics
- No merged PRs in 30d
Description
### Describe the feature / enhancement and how it helps to overcome the problem or limitation
Ability to have fine-tuning over which character sprite goes over who would be nice. Rather than re-calling join events in a specific order, simply having a "layer" which changes order of events in the background would work nicely (similar to Z-Index of sprites).
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