AndrewRayCode / AndrewRayCode/ShaderFrog-Runtime
WebGL 3 ?
Open
- Dominant language
- JavaScript
- Stars
- 79
- Forks
- 16
- PR merge metrics
- No merged PRs in 30d
Description
Will it be possible in the future to use WebGL2, i.e., GLSL 3.0+ in ShaderFrog?
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Assessment
This issue has not been assessed yet.