AllTheMods / AllTheMods/AllTheModium
[BUG] There is no Max Limit for AbsorptionAmount
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- Dominant language
- Java
- Stars
- 18
- Forks
- 41
- PR merge metrics
- No merged PRs in 30d
Description
It stacks and starts to cause FPS issues which results in the game becoming unplayable. Editing player data to reset it to 0 fixes the issue until it starts to stack up again. Going from 120 FPS to 8 in roughly 20-30 hits
(Added) The absorption(after testing) appears to be adding when using a tinker's weapon/tool that has the "laceration" property(Nahuitl and Vibranium)
It is also healing players through the same Lacerating "Tinker" Modifier, that have +X Max Health modifiers on their armor.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue with a Tinker's weapon or tool using the Laceration property, especially Nahuitl or Vibranium, and observe AbsorptionAmount after repeated hits. Trace the absorption handling and verify that repeated hits cannot cause FPS degradation or unintended healing through Laceration; done means the value remains bounded and gameplay stays usable.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100