Lighting System Improvements
Open
enhancement
- Dominant language
- C#
- Stars
- 14
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
- [x] Light color mapped into vertex colors for the accumulation phase (so shadows don't need vcols)
- [ ] Abstract soft shadows - just add more light sources - params: radius and samples
- [ ] Provide a way to get lighting at a given world point, don't overscan outta screen, just sample clamped
### NON ESSENTIAL
- [ ] Overscan lighting calculations so we can get accurate lighting state for offscreen positions
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