Alan-FGR / Alan-FGR/aelum

Pipeline Tool (Assets Importer) TODO

Open
#10 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C#
Stars
14
Forks
0
PR merge metrics
No merged PRs in 30d

Description

- [x] "Atlas";
- [x] Copier
- [x] Importer
- [ ] Binaries
- [x] "Sound";
- [x] Copier
- [x] Importer
- [ ] Binaries
- [x] "Music";
- [x] Copier
- [x] Importer
- [ ] Binaries
- [x] "Fonts";
- [ ] Preimporter - Parse Size and Style from filename
- [ ] Copier
- [ ] Importer
- [ ] Binaries
- [x] "Shaders";
- [x] Copier
- [x] Importer
- [x] Binaries
- [x] "Meshes";
- [ ] Copier
- [ ] Importer
- [ ] Binaries
- [x] "Other";
- [x] Copier
- [ ] Importer
- [ ] Dynamic CodeGen Typing

---

- [x] Deactivate switch when path is invalid
- [x] Check outputs before starting importation
- [x] Namer func should be in try..catch
- [ ] Missing Sprite special naming handling (perhaps simply check contains not ==)
- [ ] Deshitify tool code, extract classes into separate files
- [x] Rename SpriteSheetPacker to PipelineTool
- [ ] Output folder should be the game working dir (i.e. where exe is), not contents
- [ ] Assets from Pipeline shouldn't use root of Content
- [ ] Optionally ship MGCB (maybe a fork) and ffmpeg (incl. in that)

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.