AirtestProject / AirtestProject/Poco-SDK

UE4最新引擎接入SDK后编译报错,修改通过编译后只能读取到最基础的底板UI

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#71 4 comments 0 reactions 1 assignee Claimed by @dinghongyi View on GitHub
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C++
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Description

![image](https://user-images.githubusercontent.com/62130345/76594949-6aefe480-6535-11ea-9126-cf8860115c7e.png)
如图所示,使用1.2.3版本的IDE,通过连接windows窗口的方式连接windows客户端游戏。游戏采用UE4引擎开发,接入sdk后先是会存在编译报错,修改报错后也只会显示出仅如图所示的最底层的一个UI。不全,而且在以这种方式连接游戏的时候,在IDE中点击对应位置会与实际位置有较大偏差

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