AerospaceNU / AerospaceNU/stm32-avionics

Physically adjacent rockets on adjacent channels can still stomp on each other

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In GitLab by @matthew.morley.ca on Mar 19, 2023, 12:29

Adjacent radio channels can stomp on each other if a second FCB is too close to the groundsation (despite channels being shifted by 150khz and the RX filter BW set to 104khz?)

This might be a hardware issue, or a radio config issue? We can make the channels wider (in terms of frequency between), adjust rx filter, or actually filter based on board id? (The last one is sus, if we get corrupted packets and discard them)

Or just don't put a rocket right next a groundstation, lol

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