ActuatorDigital / ActuatorDigital/Fluxity
In practice we don't actually want to use effects
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- C#
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描述
## Describe the task
Right now, we don't want to use effects, there's too much friction in their use and too much ceremony.
Beyond that though, the idea that you want to run something because a command went through the system doesn't need an effect to do so, it could be `OnDispatch`. Doing that inside an instance of something isn't very functional, it mostly hides dep injection (which we are increasingly very against, its just creating complexity for aesthetic reasons).
Effects we actually have;
1. We more commonly want an effect that recv and validates a command before dispatching a different one, OR,
2. an effect to run as if the command succeeded, which might not be true, and is cumbersome to confirm as effects are not given the state(s) that have changed.
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