ActuatorDigital / ActuatorDigital/Fluxity

Need for support for purely observable self-updating state

Abierto
#58 0 comentarios 0 reacciones 0 asignados Ver en GitHub
Lenguaje dominante
C#
Estrellas
4
Forks
1
Métricas de merge de PR
Sin PR fusionados en 30 d

Descripción

## Describe the task

We continue running into the case of needing in state objects which are self-updating. Having these by the existing Feature paradigm means that they are effectively invalid on tick.

Examples:

- Player input snapshot; having one source of truth that can be accessed as state for current player input is highly useful, but as Feature would require dispatch/invalidation per frame
- Timers being held in state; countdowns and the like are useful to keep in state for cross-system synchronisation, but again would either require per-frame dispatch or per-frame invalidation of state

## Completed When

- [ ] A method of handling such cases is developed.

Guía de contribución

No hay ninguna guía de contribución indexada para este repositorio

Evaluación

Este issue todavía no se ha evaluado.

Recibe los nuevos issues en tu correo

Un resumen breve de issues de GitHub para principiantes.