AccessKit / AccessKit/accesskit

How does the Owns property work?

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Dominant language
Rust
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Description

I notice that AccessKit includes the concept of a node owning another node, but this doesn't seem to be implemented anywhere?

I'm interested in what the design for this is envisaged to be? If I set Node A to own Node C, but Node B marks it C as a child, will AccessKit handle this "properly"?

I would assume accesskit could gracefully handle this such that ATs see Node C as a child of A NOT B? Is this desirable?

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Research direction

Start by examining how AccessKit represents node ownership and child relationships, then compare the Node A/Node B/Node C scenario described here. Determine the intended behavior for assistive technologies when ownership conflicts with parentage, and document the design decision or implementation scope before coding.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
accessibility
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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