AcademySoftwareFoundation / AcademySoftwareFoundation/openvdb

Obtain normal from NanoVDB's Level Set intersection (ZeroCrossing)

Open
#1,772 2 comments 0 reactions 0 assignees View on GitHub
nanovdb
Dominant language
C++
Stars
3.4k
Forks
774
Avg merge
3d 9h
Merged PRs (30d)
34

Description

Hi all!

Is there any way to compute normal after intersecting ray in a level set grid in NanoVDB? OpenVDB's LevelSetRayIntersector provides a method called intersectsWS() which among other return values, provides you with the normal vector.

Thanks

Contributor guide

Open the contributing guide

Research direction

Start with NanoVDB's Level Set intersection and ZeroCrossing entry points, then compare their behavior with OpenVDB's LevelSetRayIntersector::intersectsWS(), which the issue identifies as the reference API. Determine whether the intersection can expose a normal and document or implement that capability; done means callers can obtain a normal after a level-set ray intersection.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.