AcademySoftwareFoundation / AcademySoftwareFoundation/OpenPBR
Use UI name "Scatter Anisotropy" in the Transmission section
- Dominant language
- CSS
- Stars
- 793
- Forks
- 44
- PR merge metrics
- No merged PRs in 30d
Description
I noticed that in the UI in Maya we refer to `transmission_scatter_anisotropy` as "Anisotropy" in the Transmission section. That's confusing probably, since it controls the *scattering* phase function anisotropy, but "scattering" doesn't appear in the name.
In [this](https://www.youtube.com/watch?v=hwGO4SwHKjo&vl=ko) video for example, I noticed that they didn't really realize that this anisotropy affects the scattering specifically, and probably confused it with roughness anisotropy.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the UI definition for `transmission_scatter_anisotropy` in the Maya Transmission section. Change the visible label to “Scatter Anisotropy,” then verify that the UI shows this wording instead of plain “Anisotropy.”
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, design
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100