AcademySoftwareFoundation / AcademySoftwareFoundation/OpenPBR

Folding More Standards Into OpenPBR

Open
#244 1 comment 0 reactions 0 assignees View on GitHub
Dominant language
CSS
Stars
793
Forks
44
PR merge metrics
No merged PRs in 30d

Description

I think it would be great if other MaterialX-compatible texturing and rendering programs would fold their own texturing and shading standards into OpenPBR. To name several examples, ones from Pixar (RenderMan), Chaos (V-Ray), Maxon (ZBrush and Redshift), and Foundry (Mari).

This is where I learned it from.
[https://learn.foundry.com/mari/Content/reference_guide/shader_parameters/aistandard_surface.html](url)

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reviewing the OpenPBR specification and the linked Mari Standard Surface reference, then compare the cited RenderMan, V-Ray, ZBrush, Redshift, and Mari standards for concrete compatibility needs. Done would require an agreed scope and specification changes, but this issue does not define either.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.