AcademySoftwareFoundation / AcademySoftwareFoundation/MaterialX

UDIMs broken in MacOS Viewer

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Dominant language
C++
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Description

Using the Bunny UDIM example from this [link](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1381#issuecomment-1595859977).

On MacOS I can successfully render the example with `MaterialXGraphEditor` which uses the MaterialXGenGLSL backend.
`MaterialXGraphEditor --material multi_udim_bunny.mtlx --mesh bunny.obj`
Screenshot 2024-09-06 at 10 57 16 AM

But in `MaterialXView` the UDIMs do not appear to work.
`MaterialXView --material multi_udim_bunny.mtlx --mesh bunny.obj`
Screenshot 2024-09-06 at 10 57 30 AM

Contributor guide

Open the contributing guide

Research direction

Reproduce the issue with MaterialXView and MaterialXGraphEditor using multi_udim_bunny.mtlx and bunny.obj, then compare their UDIM rendering paths. Done means the UDIM textures appear correctly in MaterialXView on macOS, matching the MaterialXGraphEditor result.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, macos
Domain
computer-graphics, desktop
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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