AcademySoftwareFoundation / AcademySoftwareFoundation/MaterialX
UDIMs broken in MacOS Viewer
- Dominant language
- C++
- Stars
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- Merged PRs (30d)
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Description
Using the Bunny UDIM example from this [link](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1381#issuecomment-1595859977).
On MacOS I can successfully render the example with `MaterialXGraphEditor` which uses the MaterialXGenGLSL backend.
`MaterialXGraphEditor --material multi_udim_bunny.mtlx --mesh bunny.obj`
But in `MaterialXView` the UDIMs do not appear to work.
`MaterialXView --material multi_udim_bunny.mtlx --mesh bunny.obj`
Contributor guide
Research direction
Reproduce the issue with MaterialXView and MaterialXGraphEditor using multi_udim_bunny.mtlx and bunny.obj, then compare their UDIM rendering paths. Done means the UDIM textures appear correctly in MaterialXView on macOS, matching the MaterialXGraphEditor result.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, macos
- Domain
- computer-graphics, desktop
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100