AcademySoftwareFoundation / AcademySoftwareFoundation/MaterialX

generateshader cannot validate shaders with lighting

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Dominant language
C++
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Description

The generateshader.py script does not initialize lighting.

If you have a document that requires lighting then the proper code for lighting is not inserted.
Thus it will fail validation. e.g. u_numActiveLightSources is not declared.

You can test validation with glslangValidator for GLSL for instance.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reading generateshader.py and reproduce the issue with a document that requires lighting. Validate the generated shader with glslangValidator, checking whether lighting declarations such as u_numActiveLightSources are present. Done means lighting-required documents generate shaders that pass validation.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
computer-graphics, testing
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
48/100

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