AcademySoftwareFoundation / AcademySoftwareFoundation/MaterialX

Instructions for running MaterialXGraphEditor on Mac

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#1,948 4 comments 0 reactions 0 assignees View on GitHub
good first issue help wanted
Dominant language
C++
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Description

I followed the instructions to download the pre-built MaterialX release with graph editor and viewer.

However, the [instructions page](https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/documents/DeveloperGuide/GraphEditor.md) does only contain info on how to build it, not how to run it. Usual start attempts with `python3 bin/MaterialXGraphEditor` or `./MaterialXGraphEditor` fail.

How do I run the pre-built version on Mac? :)

Contributor guide

Open the contributing guide

Research direction

Start with documents/DeveloperGuide/GraphEditor.md and reproduce the pre-built release on Mac using the commands reported in the issue. Determine the correct way to launch the bundled MaterialXGraphEditor, then document those steps on the instructions page so users can run the pre-built version without building it.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, macos
Domain
computer-graphics, desktop, documentation
Issue type
Documentation
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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