AcademySoftwareFoundation / AcademySoftwareFoundation/MaterialX
Instructions for running MaterialXGraphEditor on Mac
- Dominant language
- C++
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Description
I followed the instructions to download the pre-built MaterialX release with graph editor and viewer.
However, the [instructions page](https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/documents/DeveloperGuide/GraphEditor.md) does only contain info on how to build it, not how to run it. Usual start attempts with `python3 bin/MaterialXGraphEditor` or `./MaterialXGraphEditor` fail.
How do I run the pre-built version on Mac? :)
Contributor guide
Research direction
Start with documents/DeveloperGuide/GraphEditor.md and reproduce the pre-built release on Mac using the commands reported in the issue. Determine the correct way to launch the bundled MaterialXGraphEditor, then document those steps on the instructions page so users can run the pre-built version without building it.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, macos
- Domain
- computer-graphics, desktop, documentation
- Issue type
- Documentation
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100