AcademySoftwareFoundation / AcademySoftwareFoundation/MaterialX
ShaderGeneration common initialization
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- Dominant language
- C++
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Description
While working on #1831 it was discussed with @niklasharrysson that we might benefit from having common initialization/de-initialization methods for the ShaderGeneration classes.
Registering struct typedefs, and also calling registerShaderMetadata could be consolidated to a single place.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the ShaderGeneration classes and their existing struct typedef registration and registerShaderMetadata calls. The work is complete when common initialization and de-initialization consolidate these operations without leaving duplicated class-specific setup.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100