Absolucy / Absolucy/nanorand-rs
Generated floats are not uniformly distributed
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- Rust
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描述
Hej 👋
The documentation does not say anything about the distribution of the values, though one would assume that primitive values ought to be uniformly distributed. This is not the case for f32 and f64 based on https://github.com/Absolucy/nanorand-rs/blob/5e4ea401102cb3e1a519fed84778bc110d792e56/nanorand/src/gen.rs#L97 and https://github.com/Absolucy/nanorand-rs/blob/5e4ea401102cb3e1a519fed84778bc110d792e56/nanorand/src/gen.rs#L103
Floats above a certain value lose prevision, so using, say, `u32::MAX` and `u32::MAX - 42` as the numerator both yield `1.0`, which leads to a bias of the generated floats towards 1.0. This playground illustrates it a bit more: https://play.rust-lang.org/?version=stable&mode=debug&edition=2018&gist=465eb2dcf33851195dde9f3a6601ea22
If you want to fix that, a solution would be to use the "safe" value provided by `::MANTISSA_DIGITS` as the max instead of `::MAX`. I could ope a PR for that if you like.
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