Design an achievement screen
- Dominant language
- Rust
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
## Description
Create an `achievements` subcommand which displays the player's various accomplishments through out the course of the game. The layout should contain the following:
- The list of player's unlocked achievements with a selector which can be used to display the description of the selected achievement.
- Upon pressing `` on an achievement, The layout can either expand or have a pop-up to show the description of the achievement and display a unique badge (ascii art) for the selected achievement.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the CLI entry point for the proposed `achievements` subcommand and reviewing how the game's current layout is organized. Done means the command lists unlocked achievements with a selector, shows the selected description on Enter, and displays a unique ASCII badge.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- cli, design
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100