Performance Problem (High CPU usage)
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- Dominant language
- Rust
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Description
I'm developing a game server and using `rmp_serde` to send message to game client every frame. I found `rmp_serde::to_vec()` takes a very high usage.
Is there any idea to optimize its performance?
I tried `rmp_serde::encode::write` with buff vec to avoid reallocate memory but almost no change.
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