26F-Studio / 26F-Studio/Techmino
Holding the Sonic Drop button doesn't constantly drop the piece at 20g
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 899
- Forks
- 88
- PR merge metrics
- No merged PRs in 30d
Description
Screenshot with unintended behaviors (Image(s) Here):
Sonic Drop in TGM3:
Sonic Drop in Techmino:
If you can reproduce it, write the steps here. If you can't, try to describe what causes the unintended behavior, like pressing a key/button (Details Here):
- In Techmino, hold the Sonic Drop button (and don't release it)
- Move/rotate the active piece into a place where it can fall
- Notice that the active piece doesn't immediately fall at 20g, unlike in TGM3.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the behavior using the listed steps in Techmino and compare it with the linked TGM3 and Techmino videos. No source file or test is named, so trace the Sonic Drop input handling and piece movement behavior. Done means holding the Sonic Drop button repeatedly drops the piece as soon as it can fall at 20g, matching TGM3 behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100