26F-Studio / 26F-Studio/Techmino
Several options get ignored when playing multiplayer
Open
Nobody has claimed this yet.
bug
- Dominant language
- Lua
- Stars
- 899
- Forks
- 88
- PR merge metrics
- No merged PRs in 30d
Description
Screenshot with unintended behaviors (Image(s) Here):
If you can reproduce it, write the steps here. If you can't, try to describe what causes the unintended behavior, like pressing a key/button (Details Here):
- Make a multiplayer room
- Set one of these options:
- Ruleset
- ARE Interruption
- Death Delay
- Hold Mode
- The options don't get applied and is reset to default when playing.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the multiplayer room steps and verify each listed option against its default during play. Trace how Ruleset, ARE Interruption, Death Delay, and Hold Mode are transferred from room setup into the multiplayer game; done means each selected value remains applied when play begins.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev, networking
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100