26F-Studio / 26F-Studio/Techmino

Several options get ignored when playing multiplayer

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#583 0 comments 0 reactions 0 assignees View on GitHub

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bug
Dominant language
Lua
Stars
899
Forks
88
PR merge metrics
No merged PRs in 30d

Description

Screenshot with unintended behaviors (Image(s) Here):

https://user-images.githubusercontent.com/76723917/148161924-80363177-f5e7-4799-bc14-322a567d5776.mp4

If you can reproduce it, write the steps here. If you can't, try to describe what causes the unintended behavior, like pressing a key/button (Details Here):

  1. Make a multiplayer room
  2. Set one of these options:
    • Ruleset
    • ARE Interruption
    • Death Delay
    • Hold Mode
  3. The options don't get applied and is reset to default when playing.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the multiplayer room steps and verify each listed option against its default during play. Trace how Ruleset, ARE Interruption, Death Delay, and Hold Mode are transferred from room setup into the multiplayer game; done means each selected value remains applied when play begins.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev, networking
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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