26F-Studio / 26F-Studio/Techmino

FR: New mode: Endless Classic

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#548 8 comments 0 reactions 0 assignees View on GitHub

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dispute enhancement
Dominant language
Lua
Stars
899
Forks
88
PR merge metrics
No merged PRs in 30d

Description

According to this video, we should

  • make the level display buggy after level 30
  • Use a new scoring system that is similar to NES Tetris
  • Use letters in the alphabet on the highest digit when the score is more than 10 million
  • Buggy colour scheme when reaching level 138 (OPTIONAL)
  • Use strange symbols (or textures) when the score is more than 36 million
  • Clear 800 lines to clear level 235
  • crash the game randomly when the game reaches later level 230s/early level 240s

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the linked video and locating the existing level, scoring, display, and game-over entry points. Confirm the intended behavior for each unchecked item, especially the optional colour scheme and deliberate crashes, then define completion against the checklist and add or run the relevant game tests if available.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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