2394425147 / 2394425147/astrodx
Low launch bpm slide's critical perfect range is too large
- Lingua principale
- C#
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Descrizione
**Describe the bug**
A clear and concise description of what the bug is.
Low launch bpm slide critical perfect range to large
**To Reproduce**
Steps to reproduce the behavior:
1. In Grievous Lady(Master), Instantaneously completing the low BPM slide at the beginning can get the Critical Perfect judgment
2. In QZKago (Re:Master), Instantaneously completing the low BPM slide at the middle (fake skip section) can get the Critical Perfect judgment
**Expected behavior**
A clear and concise description of what you expected to happen.
Behavior should be the same as maimai.
**Screenshots**
If applicable, add screenshots to help explain your problem.
N/A
**Device specs**
- Device: [e.g. iPhone6] XiaoMi 6
- OS: [e.g. iOS8.1] MIUI 11.0.5.0
- Version [e.g. 22] 2.0.0.beta.pre.95
**Additional context**
Add any other context about the problem here.
N/A
Guida per i contributori
Nessuna guida per i contributori indicizzata per questo repository
Direzione di ricerca
Look for slide judgment logic, likely in a gameplay or scoring system file. The issue mentions specific songs (Grievous Lady, QZKago) and sections (beginning, fake skip). Find where critical perfect ranges are defined for low BPM slides. Compare with maimai behavior to understand the expected range. Testing will require running the game and reproducing the slide inputs.
Scritto dal modello di indicizzazione a partire dal testo della issue.
Valutazione
- Stack tecnologico
- csharp
- Ambito
- game-dev
- Tipo di issue
- Bug
- Difficoltà
- 4/5
- Tempo stimato
- 3-5 giorni
- Stato di attività
- Ferma
- Chiarezza
- Abbastanza chiara
- Idoneità per principianti
- 30/100