2394425147 / 2394425147/astrodx

Low launch bpm slide's critical perfect range is too large

Aperta
#151 3 commenti 0 reazioni 1 assegnatario Rivendicata da @2394425147 Vedi su GitHub
bug
Lingua principale
C#
Stelle
1.9k
Fork
63
Metriche di merge delle PR
Nessuna PR unita negli ultimi 30g

Descrizione

**Describe the bug**
A clear and concise description of what the bug is.

Low launch bpm slide critical perfect range to large

**To Reproduce**
Steps to reproduce the behavior:
1. In Grievous Lady(Master), Instantaneously completing the low BPM slide at the beginning can get the Critical Perfect judgment
2. In QZKago (Re:Master), Instantaneously completing the low BPM slide at the middle (fake skip section) can get the Critical Perfect judgment

**Expected behavior**
A clear and concise description of what you expected to happen.

Behavior should be the same as maimai.

**Screenshots**
If applicable, add screenshots to help explain your problem.

N/A

**Device specs**
- Device: [e.g. iPhone6] XiaoMi 6
- OS: [e.g. iOS8.1] MIUI 11.0.5.0
- Version [e.g. 22] 2.0.0.beta.pre.95

**Additional context**
Add any other context about the problem here.

N/A

Guida per i contributori

Nessuna guida per i contributori indicizzata per questo repository

Direzione di ricerca

Look for slide judgment logic, likely in a gameplay or scoring system file. The issue mentions specific songs (Grievous Lady, QZKago) and sections (beginning, fake skip). Find where critical perfect ranges are defined for low BPM slides. Compare with maimai behavior to understand the expected range. Testing will require running the game and reproducing the slide inputs.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Valutazione

Stack tecnologico
csharp
Ambito
game-dev
Tipo di issue
Bug
Difficoltà
4/5
Tempo stimato
3-5 giorni
Stato di attività
Ferma
Chiarezza
Abbastanza chiara
Idoneità per principianti
30/100

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