07th-mod / 07th-mod/umineko-question

CG and CG Sprite thread

未关闭
#38 54 条评论 0 个 reaction 已指派 0 人 在 GitHub 查看
Patch Thread
主要语言
C#
星标
98
派生
10
PR 合并指标
30 天内没有已合并 PR

描述

While working on adding in and restoring the CGs in Episode 1, I came across an issue where there exists different CGs and CG sprites for the same scene.

http://imgur.com/a/cE7Ku

For the most part, I have been leaving the Steam CGs alone for now and have not done any editing to them since most of them depict different scenes.

I can replace the scene with the more dynamic and higher resolution PS3 CG sprites or I can leave the more detailed Steam CG in. A third option is I can do a custom composite that uses the background layer of the PS3 CG with the Steam CG blended in. It looks like ass for now, but that's because I literally thought of it as I was typing the first sentence of this paragraph and threw it in at the last minute.

I could even do a combination of the PS3 sprites at the start (since they start a few lines earlier) and have them fade into the Alt Composite image when it comes up.

Let me know what you think.

贡献指南

这个仓库没有索引到贡献指南

调研方向

该议题讨论的是视觉小说中的CG(计算机图形)和精灵处理。检查项目的资产管线与场景合成逻辑,以了解CG和精灵是如何加载和显示的。查找与场景渲染、CG管理和混合技术相关的文件。根据分辨率、细节和时机,确定在Steam CG、PS3精灵或自定义合成之间进行选择的标准。

由索引模型根据 Issue 内容生成。

评估

技术栈
csharp
领域
game-dev
Issue 类型
功能
难度
4/5
预计耗时
3-5 天
活跃度
停滞
描述清晰度
基本清楚
新手友好度
30/100

把新 issue 发到你的邮箱

精选适合新手参与的 GitHub issue 摘要。