07th-mod / 07th-mod/umineko-question
CG and CG Sprite thread
- 主要语言
- C#
- 星标
- 98
- 派生
- 10
- PR 合并指标
- 30 天内没有已合并 PR
描述
While working on adding in and restoring the CGs in Episode 1, I came across an issue where there exists different CGs and CG sprites for the same scene.
http://imgur.com/a/cE7Ku
For the most part, I have been leaving the Steam CGs alone for now and have not done any editing to them since most of them depict different scenes.
I can replace the scene with the more dynamic and higher resolution PS3 CG sprites or I can leave the more detailed Steam CG in. A third option is I can do a custom composite that uses the background layer of the PS3 CG with the Steam CG blended in. It looks like ass for now, but that's because I literally thought of it as I was typing the first sentence of this paragraph and threw it in at the last minute.
I could even do a combination of the PS3 sprites at the start (since they start a few lines earlier) and have them fade into the Alt Composite image when it comes up.
Let me know what you think.
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调研方向
该议题讨论的是视觉小说中的CG(计算机图形)和精灵处理。检查项目的资产管线与场景合成逻辑,以了解CG和精灵是如何加载和显示的。查找与场景渲染、CG管理和混合技术相关的文件。根据分辨率、细节和时机,确定在Steam CG、PS3精灵或自定义合成之间进行选择的标准。
由索引模型根据 Issue 内容生成。
评估
- 技术栈
- csharp
- 领域
- game-dev
- Issue 类型
- 功能
- 难度
- 4/5
- 预计耗时
- 3-5 天
- 活跃度
- 停滞
- 描述清晰度
- 基本清楚
- 新手友好度
- 30/100