07th-mod / 07th-mod/umineko-question
[Question/Answer] Right Click Menu Standing Sprites are slightly scaled when switching between "Alive/Dead"
- Langage dominant
- C#
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- 98
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- 10
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Description
We had this report
> Hi, sorry to bother you. During testing for the Italian translation, we noticed that the sprites of 'Eva, Rudolf and Kyrie' move and get smaller/larger when going from 'alive' to 'dead'.
I had a look into this issue....it looks like whoever made the sprites originally messed up, and accidentally scaled some of the "dead" sprites. Like, not the actual resolution of the image, but they actually made the sprite smaller for the dead version of sprites?
If you flick through the images in the Umineko\big\bmp\r_click\cha_tati folder (and subfolders) you can see it easily
I also checked answer arcs and it has the same probelm
I won't fix this for now, I'll just note it down, as someone would need to re-make all the dead sprites afaik (not difficult, but the impact of this bug isn't too severe)
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I had a look through the characters you mentioned, and also briefly though some of the other sprites, and noted the following:
eva.png / eva_d.png (also the same image is used in the ep2 subfolder. And in the ep4 subfolder, the eva's image is sligthly squished)
kir.png / kir_d.png (in the root folder)
rud.png / rud_d.png (in the root folder)
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This bug is low priority for now, but to fix it you'd need to:
- [x] For all sprites in the `Umineko\big\bmp\r_click\cha_tati` folder:
- [x] Check for sprites where the alive/dead do not match (they are scaled or offset)
- [x] Remake the 'dead' sprite from the 'alive' sprite, so they match exactly. Unsure where the blood splater sprite used comes from
- [ ] Collect all the sprites and add them to the `Update` packege
- [ ] Repeat the above process for the Answer arcs, noting that you may be able to reuse some of the re-made 'dead' sprites
Guide de contribution
Aucun guide de contribution indexé pour ce dépôt
Piste de recherche
Examinez les images de sprites dans le dossier Umineko\big\bmp\r_click\cha_tati et ses sous-dossiers. Identifiez tous les sprites de personnages où la version '_d' (dead) est mise à l'échelle ou décalée par rapport à la version vivante. Recréez les sprites morts en copiant le sprite vivant et en ajoutant l'effet d'éclaboussure de sang, puis compilez-les dans un package de mise à jour. Répétez pour les arcs Answer, en vérifiant les opportunités de réutilisation.
Rédigé par le modèle d'indexation à partir du texte de l'issue.
Évaluation
- Domaine
- game-dev
- Type d'issue
- Bug
- Difficulté
- 3/5
- Temps estimé
- 1-2 jours
- Activité
- À l'abandon
- Clarté
- Clairement spécifiée
- Accessibilité débutants
- 45/100