07th-mod / 07th-mod/umineko-hane
Patch Thread
- Vorherrschende Sprache
- Python
- Sterne
- 0
- Forks
- 0
- PR-Merge-Kennzahlen
- Keine gemergten PRs in 30 T.
Beschreibung
I've done a bad job of itemizing what needs to be done here: https://github.com/07th-mod/umineko-hane/wiki/TODO
Petsnew's original script can be found on the old_graphics branch: https://github.com/07th-mod/umineko-hane/tree/old_graphics . We should use this if people want to play the old graphics, rather than implementing switchable graphics as a first class thing (unless it's really easy to do switchable graphics).
Changes made so far:
- add sprite switching back in
- add :b; to images in the bmp\backgrounds folder, and rename to .png from .bmp. you'll need the assets here (as a base): https://1drv.ms/u/s!Ar-lAVeetlqhtTm4av55SH2O3k-c , on top of petsnew's images.
Edit: There is a russian ps3 port on the old engine:
- http://golden-abyss.blogspot.com/2015/12/umineko-tsubasa-ps3_19.html
- http://golden-abyss.blogspot.com/2015/03/umineko-hane-ps3.html
Beitragsleitfaden
Für dieses Repository ist kein Beitragsleitfaden indexiert
Rechercherichtung
The issue references a TODO wiki page and an old_graphics branch with Petsnew's original script. Start by examining the old_graphics branch to understand the existing sprite switching implementation. Review the linked assets and the Russian PS3 port links for context. The goal is to integrate old graphics support, but the scope is broad and undefined.
Vom Indexierungsmodell aus dem Issue-Text verfasst.
Bewertung
- Tech-Stack
- python
- Bereich
- game-dev
- Issue-Typ
- Feature
- Schwierigkeit
- 5/5
- Geschätzter Aufwand
- Über eine Woche
- Aktivitätsstatus
- Veraltet
- Klarheit
- Muss geklärt werden
- Anfängerfreundlichkeit
- 10/100