07th-mod / 07th-mod/umineko-hane

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Beschreibung

I've done a bad job of itemizing what needs to be done here: https://github.com/07th-mod/umineko-hane/wiki/TODO

Petsnew's original script can be found on the old_graphics branch: https://github.com/07th-mod/umineko-hane/tree/old_graphics . We should use this if people want to play the old graphics, rather than implementing switchable graphics as a first class thing (unless it's really easy to do switchable graphics).

Changes made so far:
- add sprite switching back in
- add :b; to images in the bmp\backgrounds folder, and rename to .png from .bmp. you'll need the assets here (as a base): https://1drv.ms/u/s!Ar-lAVeetlqhtTm4av55SH2O3k-c , on top of petsnew's images.

Edit: There is a russian ps3 port on the old engine:
- http://golden-abyss.blogspot.com/2015/12/umineko-tsubasa-ps3_19.html
- http://golden-abyss.blogspot.com/2015/03/umineko-hane-ps3.html

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Rechercherichtung

The issue references a TODO wiki page and an old_graphics branch with Petsnew's original script. Start by examining the old_graphics branch to understand the existing sprite switching implementation. Review the linked assets and the Russian PS3 port links for context. The goal is to integrate old graphics support, but the scope is broad and undefined.

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Bewertung

Tech-Stack
python
Bereich
game-dev
Issue-Typ
Feature
Schwierigkeit
5/5
Geschätzter Aufwand
Über eine Woche
Aktivitätsstatus
Veraltet
Klarheit
Muss geklärt werden
Anfängerfreundlichkeit
10/100

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