07th-mod / 07th-mod/onikakushi

[OG Mode] Enable "experimental" 4:3 OG mode by default for all chapters, rather than "cropped" mode

Aperta
#218 0 commenti 0 reazioni 0 assegnatari Vedi su GitHub
Lingua principale
Nessun dato sulla lingua
Stelle
101
Fork
24
Metriche di merge delle PR
Nessuna PR unita negli ultimi 30g

Descrizione

There are various issues on various chapters where the backgrounds or sprites spill outside the edge of the screen. There are also issues when any sprite is rotated, moved, or zoomed in/out.

See below comments I made on discord to explain:

>to explain, this is the window/game resolution
> not the uh...letterboxing
> basically, a long time ago I didn't know how to properly set 4:3 mode a long time ago, so I did some hacky workaround where all images get cut-off
> but the game resolution was still 1080p (16:9 aspect ratio)
> The "experimental" aspect ratio option above sets true 4:3 resolution for the whole game (1440x1080 instead of the usual 1920x1080)
> the only downside (besides possible bugs) is that if there is some image which you need to be bigger than 4:3, you can't show it. For example, if there is a text image which 16:9. But to counteract that, I made the game shrink any oversize images to 4:3, so at least they are readable

# TODO

- [ ] Get someone to playtest 4:3 og mode for any really bad issues
- [ ] For each chapter, enable 4:3 og mode by default. For hou+, I did this by editing the DLL, but perhaps it should actually done by adding an option in the script (like this example `ModGenericCall("LipSyncSettings", ".3, .7, true");`)
- [ ] For each chapter, scan for images which will become 'squished' when using true 4:3 OG mode, see if replacement images can be added to the mod

Guida per i contributori

Nessuna guida per i contributori indicizzata per questo repository

Direzione di ricerca

The issue describes enabling a 4:3 'OG mode' by default across all chapters, replacing a cropped mode. Start by locating the DLL or script files that control aspect ratio settings, such as the 'ModGenericCall' example. Playtest the experimental mode to identify visual issues, then scan each chapter for images that may become squished and need replacement. The work involves modifying configuration for multiple chapters and potentially adding new image assets.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Valutazione

Ambito
game-dev
Tipo di issue
Funzionalità
Difficoltà
4/5
Tempo stimato
3-5 giorni
Stato di attività
Ferma
Chiarezza
Abbastanza chiara
Idoneità per principianti
40/100

Ricevi le nuove issue nella tua casella

Un breve riepilogo di issue GitHub adatte ai principianti.