07th-mod / 07th-mod/higurashi-assembly
Transparent/stretched sprite issue [Spoiler] [Experimental DLL + OG Mode ] [low prirority]
- Dominant language
- C#
- Stars
- 12
- Forks
- 12
- PR merge metrics
- No merged PRs in 30d
Description
We had a reported issue where after a user updated from the old DLL to the new DLL and used OG mode, this specific sprite became transparent when displayed (and stretched the first time). Other characters/sprites displayed OK.:


I told the user to save, close the game, and reload the game, which seems to have fixed it:

Here is the user's save files:
[higurashi02(1).zip](https://github.com/07th-mod/higurashi-assembly/files/5795899/higurashi02.1.zip)
I did notice this kind of issue while I was developing OG mode/the experimental DLL, but it usually only happened when you switched into OG mode. I think the issue didn't persist through a restart.
This is one of those "I hope it's nothing but I'm recording it just in case it comes up again" type issues.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue involves a sprite rendering bug in a C# game mod, specifically with an experimental DLL and OG mode. Examine the sprite loading and rendering code in the DLL, focusing on texture handling and mode switching. Reproduce the issue using the provided save file to see the transparent/stretched sprite. Check for state persistence issues across game restarts.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100