07th-mod / 07th-mod/higurashi-assembly

MoveBustshot broken in Tsumi

Open
#150 3 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
C#
Stars
12
Forks
12
PR merge metrics
No merged PRs in 30d

Description

We need to animate some CGs in Tsumi but it seems that MG managed to break MoveBustshot somehow. The code below works just fine in Hima but doesn't work in Tsumi.

```
DrawBustshot(4, "scene/014d", 0, -240, -135, FALSE, 0, 0, 0, 0, 0, 0, 0, 4, 200, FALSE );
MoveBustshot( 4, NULL, 0, 240, -135, 4, 3000, TRUE );
```

Here is the image (CONTAINS SPOILER FOR TSUMI):

https://user-images.githubusercontent.com/539462/42524325-73f64b70-8470-11e8-88fe-20190c0f0bb0.png

Contributor guide

No contributing guide indexed for this repository

Research direction

Look for the MoveBustshot function in the codebase, likely in a script or animation handling file. Compare its implementation between the Hima and Tsumi projects to identify the regression. Test the fix by running the provided code snippet in the Tsumi environment to verify the CG animates correctly.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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